24.7.14

Warcraft at Comic Con

Warcraft movie props look ready for battle at Comic-Con

While we have yet to see any footage and only have the scantest of detailsregarding the Warcraft movie and its plot, San Diego Comic-Con has afforded us an opportunity to glimpse once more into the world director Duncan Jones (Moon) is creating.

First up: a new logo. It's quite a bit different than the game's version, with a new font that's much cleaner-cut and less bulky. It also trades the game's golden hue for a split that's half steel-blue, half scorched black. Second, Legendary has also revealed several of the movie's props, including an Alliance shield and the Horde's Doomhammer. You can check them out after the break.

The Doomhammer has a long and storied history within the Warcraft universe, so its inclusion in the film hints at the potential appearance of several major characters. We won't spoil which ones here, but feel free to read up on the Doomhammer Wiki entry if you want to know more.

While filming is reported to be complete, the Warcraft movie won't cross swords - or hammers - until March of 2016.

Destiny goes Open Beta

Destiny beta now open to everyone


Bungie has kicked open the doors of the ongoing Destiny beta, inviting all players to join the test regardless of whether or not they were able to score a code.

"Today, at 4:00 PM PDT, we're opening the Destiny beta to anyone who wants to create a character and walk in their boots," reads an update posted to the Bungie website moments ago. The developer then points out the caveats attached to this offer: Interested players must have an Xbox 360, Xbox One, PlayStation 3 or PlayStation 4, and a valid Xbox Live Gold or PlayStation Plus subscription.


Bungie claims this show of generosity is an effort to fully stress test the game prior to its official September launch. If a chance to aid the studio behind Halois not enough to convince you to join the beta test, keep in mind that those who play Destiny on Saturday, July 26 will be rewarded with a special in-game emblem for their assistance.

Trial Fusion reaching 1M!

Trials Fusion moto-crosses one million mark in sales


Trials Fusion sold one million copies globally across all platforms, Ubisoft announced today. The game first arrived in April for PS4, Xbox One, Xbox 360 and PC. Announced alongside Trials Frontier at its E3 2013 press conferencelast June, Ubisoft's motorcycle-flipping action game entered closed beta for PC players in March.

Trials Fusion also received an update today, which improves the game's tournaments, track central and track editor modes. Now, players can craft custom supercross tracks for local multiplayer use, and can also create four-land motorcross tracks in the game's editor and put forth challenges to their friends. The Uplay Recommended section of the track central area in Trials Fusion has also been refreshed with 15 creations from the game's community, accessible to players on all platforms.

Super Smash Bros Life Stage

Tomodachi Life stage lets you live inside Super Smash Bros.


Look, we all love fighting each other on top of Castle Hyrule and amongst the bricks of the Mushroom Kingdom in the Super Smash Bros. games. But sometimes, you just gotta step outside your comfort zone and try something new. Something like the Tomodachi Life-inspired stage for Super Smash Bros.coming to 3DS this October, perhaps.

Game director Masahiro Sakurai revealed today that Super Smash Bros. for 3DS - and only the 3DS version - will feature a stage based on the recently-releasedTomodachi Life. What's more, it will pull the Mii data from your 3DS so that when you come crashing through an apartment, it could be you or your friends' place you see.

Sakurai also noted that the placement of rooms will be randomized, and that there are several different types of rooms for the game to choose from. While initially it looks as though areas of the level are closed off, walls will fade away when a fighter occupies the room it hides. Sakurai hinted that placing a bomb in an apartment might be a good idea, which is a great example of a thought that would be utterly terrifying if it weren't about a video game.

LBP3 Private Beta!!

LittleBigPlanet 3 private beta bounces in next month 






The private beta for LittleBigPlanet 3 begins in August, a community manager writes on the LittleBigPlanet fansite. Media Molecule has hand-picked a small number of members from that site to receive beta invites, set to be distributed via private message in the "next couple of weeks."


Sony announced LittleBigPlanet 3 during its E3 conference this year, and it's due to hit PS4 and PS3 in November. We got to play a level designed to show off the new characters in LittleBigPlanet 3 during E3, and found it to be charming with tons of fun level-creation opportunities. Only one disappointment: "Once again, certain parts of the game will be closed off to you if you don't have the appropriate number of play partners." We have to interact with actual people? Fine.

29.1.14

Learning from BF4

In a meeting with investors, transcribed by Seeking Alpha, Söderlund was asked if there were "lessons learned there that give you confidence that you won't have similar issues with Titanfall".
"When Battlefield 4 launched, it was a very complex game, launching on 2 entirely new console platforms, as well as current-gen and PC," Söderlund replied.
"We were pushing innovation heavily and we're delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side.
"Based on our pre-launch testing, our beta performance, we were confident the game was ready when it was launched. Shortly after launch, however, we began hearing about problems from our player community, and the development team quickly began to address the situation.
"So what have we done since we encountered the problems is we were fortunate to have an architecture in place that allows us to adjust and update the game rapidly, and that's actually what we've done."
Söderlund continued on to say the challenges DICE and EA faced with Battlefield 4 were somewhat unique, and a result of launching a game on a massive scale.
He also said that the publisher is "taking multiple steps" to use what it has learned to make future game launches much smoother.
"The challenge that we've faced with Battlefield 4 were different from anything that we've seen before with other games," he said. "There were different issues that only manifest its scale in the post-launch live environment.
"We're taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don't experience the same problems again."
Respawn Entertainment head Vince Zampella recently confirmed aTitanfall beta is coming for Xbox One and PC
. Although a specific date for the testing phase hasn't been revealed, fans have been promised more "details in the coming days".