25.12.13

Tank Operations: European Campaign Review

Tank Operations: European Campaign Review

Tank Operations: European Campaign Review

    Game Info

    DeveloperLinked Dimensions
    PublisherKalypso Media
    Review Platform: Steam (PC)
    Review Copy Provided ByKalypso Media
    Release Date: November 22, 2013

    Review

    November 8th, 1942; Operation Torch. German Panzer IV’s pelt an American battleship off the coast of North Africa while aircraft carriers scramble to build F4 Wildcats from scratch to fend off Stuka attacks.
    That’s from the opening scenario of Tank Operations: European Campaign, and it’s enough to tell you that this is not a historical tactical simulator. It’s just a tactical sim with a veneer of historicity. This is disappointing, because the game could have been so much more.
    Tank Operations: European Campaign is a single-player war game played out on a hex grid. There are numerous scenarios taking you from Operation Torch, America’s entry into the western theater of WWII, all the way to Berlin. You move and direct units through an intuitive point and click interface. As you capture cities, you get cash to acquire more troops.
    Tank Operations: European Theater on the left; Panzer General II on the right.
    Tank Operations: European Theater on the left; Panzer General II on the right.
    Tank Operations should be familiar to anyone old enough to remember covering the dining room table with Avalon Hill’s Advanced Third Reich, with its sprawling hex-map of Europe and little cardboard chit counters representing combat units. For many years, the term “wargaming” was synonymous with turn-based grand tactical strategy games of this type. Tactical simulation video games do well to emulate these games, as they have a long pedigree going back into the 60′s, and it is from these games that much of our modern gaming theory derives.
    It is for this reason that Tank Operations comes as somewhat of a disappointment. Here is an opportunity to reintroduce the grand tactical game to a newer generation of gamers who are only familiar with skirmish-level RTS’s, while also offering old-school wargamers a fresh, modern update to the genre.
    Instead, it appears that Tank Operations wants to be a stripped down, late-comer entrant into the venerable, but much-celebrated Panzer General series by SSI. In fact, the similarities are so striking and pervasive that one cannot qualify Tank Operations without weighing it against the gold standard of computer grand tactical war games.
    This is not necessarily a terrible thing in and of itself. Panzer General is worthy of emulation, but is over twenty years old, and its once lush 320×200 VGA graphics could use an update. Unfortunately, on this score, Tank Operations does not appreciably improve graphically enough on its spiritual forebear to keep me from digging through my old floppy disks for my old SSI collection.
    Another area of disappointment for Tank Operations is lack of historicity. In the aforementioned Operation Torch scenario, the very first in the game, the designers replaced the French defenders of Casablanca with Germans for no appreciable reason. Together with a lack of verisimilitude with respect to how ground units interact with sea units, and how reinforcements are purchased on the field with cash, Tank Operations is not a historical tactical simulator, but rather a tactical simulator with the trappings of historicity draped upon it. And it is in this respect that we must again compare with Panzer General, whose historically named units and campaign-level reinforcements mechanism remain a cut above the challenger.
    The game is comprised of 12 scenarios. You only play Americans. And no, there is no multiplayer.
    The game is comprised of 12 scenarios. You only play Americans. And no, there is no multiplayer.
    The biggest, baddest disappointment of all, however, is the complete lack of any multiplayer. This genre of wargame, going back to the cardboard chits, was invented for multiplayer. Panzer General II came out sixteen years ago and it has multiplayer. This can’t be an oversight; there simply must be some reason that you can’t play against your friends. Perhaps because the game only lets you play as Americans?
    The aforementioned problems are not enough, however, to disqualify Tank Operations as a good game; quite the contrary, in emulating a successful and proven franchise, Tank Operations is a solid, balanced game, and a sublime way to waste an hour or two. In particular, they succeeded immensely in encouraging authentic military tactics.
    One such tactic that is requisite for success is “combined arms”, where you balance your attacking forces with rocks, papers, and scissors. Infantry, tanks and air power working in concert on a single objective have more success than just one type working alone.
    While German defenses are entangled, the Americans send fast tanks to capture key cities for cash to build more troops.
    While German defenses are entangled, the Americans send fast tanks to capture key cities for cash to build more troops.
    Requiring the capture of cities to acquire the cash you use to build your units on the field, though completely outside of any historical realism, encourages “maneuver warfare” tactics, with an emphasis on speed and mobility to achieve advantageous battlefield positioning. Since supplying depleted units with fuel and ammunition requires convoys of trucks, maneuver warfare tactics can deny the opponent the opportunity to resupply, halting his tanks in place and preventing his infantry from even shooting back. This not only adds another dimension to the game, but is in keeping with a modern understanding of military tactics.
    In the area of balance, Tank Operations does very well. By and large, you can reasonably predict the outcome of an engagement between two combat units such that good tactics are not usually thwarted by random number generation. Five grunts with two rounds of ammo between them are not going to wipe out a couple panzer divisions. There are some games (*cough* Civilization *cough*) where this is an enduring, and frustrating problem, but not so here. And, in favor of Tank Operations, this is one area where they have improved on the original formula found in Panzer General. The ultimate arbiter of success is sound strategy, not luck.

    Score: 3/5

    Overall, Tank Operations is a fun and engaging way to spend a few hours (the length of time it takes a complete a scenario). However, it could have been so much more. Its deficiencies are most disappointing because the game is not terrible enough to not want to play at least once. Replayability is low, however, since each scenario has static deployments and you can’t switch sides. And once you’re done with scenarios, you’re done with the game. Multiplayer alone could have changed this title’s score. If Tank Operationsmakes you long for a game with authentic historicity and realistic mechanics, you can findPanzer General for free at Abandonia, and Panzer General II for $10 at Good Old Games.

    DBZ New Trailer

    Dragonball Z: Battle of Z’s New Trailer is an Exciting Mash-up of Action and Mu

    While the demo has been already released, Namco Bandai has revealed a new trailer forDragonball Z: Battle of Z and it’s just as frenetic and action-packed as you’d imagine.
    The trailer shows off the trademark multiplayer gameplay that Battle of Z features, including the really fun looking online mode and “Synchro” attack, Goku’s God form, stat customization and more. It also reveals the Genki gauge, which measures the amount of energy a character currently possesses. When they have enough Genki, they can release a devastating special attack (such as Goku’s Spirit Bomb).
    Watch the full trailer below for all the footage.

    Mercenary Kings on Vita - Delayed

    Mercenary Kings Delayed to Early 2014


    The Mercenary Kings won’t be saving the day until next year. Tribute Games just announced that Mercenary Kings will be pushed back until next year to squash bugs and to tweak the multiplayer.
    Mercenary Kings is a 2D four player cooperative action game with fantastic visuals that pays tribute to the classics like Metal Slug.
    According to Tribute Games blog the game is “content-completed” and in the polishing phase. We also got word that Mercenary Kings is remote play-compatible on Vita Day 1! So yay for that!
    You can still pick up the Early Access Version on Steam right now for $14.99.

    Year Walk

    Year Walk Coming to Steam Next Year


    The spooky puzzle game comes to Steam early 2014. A revamped control scheme and hint system are just some of the updates to come to the Steam Version.
    The Steam version of Year Walk will feature the WASD keys to more around. Multitouch and tilt puzzles have been replaced with entirely new ones. There’s also a new hint system to help you when your stuck which will probably happen more than once.
    Year Walk is due sometime on Steam in early 2014
    yearwalk_steamcomparison

    My Alien Buddy on PSN for Free!

    Double Fine’s My Alien Buddy Now Available for Free for PS4′s Playroom


    Sony Computer Entertainment just released a new minigame for the Playroom for PS4, namedMy Alien Buddy and developed by Double Fine.
    The game involves deformable aliens that you can bother with UFO beams and other gimmicks, letting you have fun in an augmented version of your living room like the other Playroom minigames.
    You can find it here or on the console’s PSN marketplace, and it’s completely free.

    Atelier Ayesha Plus on PS Vita

    Atelier Ayesha Plus Announced for PS Vita, Coming on March 27th

    The upcoming issue of the Japanese magazine Dengeki PlayStation is already in the hands of some early birds, and it reveals a quite interesting piece of news for the fans of the Atelierseries. Gust announced the Atelier Ayesha Plus, the PS Vita version of the PS3 JRPG Atelier Ayesha: The Alchemist of Dusk, released back in 2013.
    The game will include all the DLC from the PS3 version and is scheduled for release in Japan on March 27th. 
    [Thanks for the tip: Yoshio-ku]

    Teslagrad Review

    Teslagrad Review

    Teslagrad Review

      Game Info:

      DeveloperRain Games
      PublisherRain Games
      Review Platform: PC
      Review Copy Provided ByRain Games
      Release Date: December 13, 2013

      Review:

      If there’s one trend which has been about as prevalent as “muscle bound white men with guns” this console generation, it’s been “children and/or small adults traversing dangerous 2-D worlds – with a twist!” LIMBOBraid, and FEZ are the most notable examples of this trend, and with the release of Rain Games’ debut title Teslagrad we don’t seem to have seen the last of it.
      Don’t take me for a cynic; these are some of my favourite games of the past seven years, and as such I’m always excited to get my hands on whatever looks to be the next great indie puzzle platformer. If Teslagrad is proof of anything, it’s that said genre is still brimming with creative energy, artistic vision and clever design.
      Teslagrad
      Teslagrad tells the story of a small boy who finds himself caught within an age old conspiracy surrounding the corrupt king of his nation. Told without any dialogue or text, his story is a remarkably subtle tale which follows his struggles within Tesla Tower, a hulking, sinister construct filled with dangerous puzzle rooms and deadly traps. In order to survive Tesla Tower and discover its secrets, the boy must utilize several magnetic-based items and gadgets he finds along the way.
      This is where Teslagrad‘s most important gameplay mechanic comes in. Throughout the game, the boy is presented with objects that glow blue, red or neutral brown. By using his magnetic gloves, he can switch these objects to their respective polar opposite colours, in order to create opposing or attracting magnetic forces. For example: by switching a block on the floor from blue to red, it would bring a corresponding blue block down towards the block on the floor. This gimmick is used frequently throughout Teslagrad, but the ingenuity and freshness of most of the puzzles stops it from ever becoming stale. Contrary to most puzzle-platformers, Teslagrad is a game about shaping and manipulating your environment, not just traversing it.
      Teslagrad
      Although most of the game’s puzzles are very well designed in theory, it must be said that they don’t always work without a hitch. There are times wherein collision detection with traps and obstacles feels a little off, as does the effect of opposing magnetic forces as a means of propulsion – sometimes it will send you flying, others it will barely lift you off the ground. It’s a real shame that the execution of some of the puzzles is a little off, since most of them are conceptually sound – forcing you to think outside the box in order to succeed.
      Tesla Tower is not a linear series of rooms as one would find in most platformers; instead it more closely resembles the world of FEZ - a series of rooms connected to each other in a sort of cyclical maze which can be explored numerous times. This seems to have been done to force players to explore the game to collect semi-optional scrolls, but 2-D areas filled with puzzles really are not places you want to be backtracking through many times, particularly when a lot of the puzzles require a considerable amount of trial and error.
      Teslagrad
      The game’s non-linear world structure, as well as its text-less storytelling, makes for an experience that often feels directionless – it isn’t really a game about exploring, nor is it a game about achieving a specific goal. It also makes for a game with a poorly defined difficulty curve, mixing laughably easy puzzles with teeth grindingly difficult ones. Although the journey is still pretty fun for the most part, the lack of any real reason to continue makes Teslagrad far less compelling than it ought to be at first glance. Teslagrad should certainly be praised for trying something a little different with its story, but once again it seems to find itself caught between trying very hard to say something, whilst trying even harder to be painstakingly subtle about it.
      Although there are some lingering mechanical issues that leave a sour taste in one’s mouth, Teslagrad is undoubtedly a beautiful game. The game’s wonderfully fluid animation lands somewhere between Studio Ghibli and Popeye, and plays very well against Tesla Tower’s grimy, industrial steampunk backdrop. Throw in a moody and ambient soundtrack and Teslagrad certainly presents an absorbing and enticing world, but its narrative subtleties only counteract the immense depth it might have had, and undo a lot of the good done by the game’s sound and visuals.
      Teslagrad
      Beautiful, interesting and certainly fun, it’s a real shame that Teslagrad only scratches the surface of its immense potential. Most of its puzzles are very well designed, if not always perfectly executed, and while the world it portrays to us is certainly intriguing, it feels somewhat lost within its own ideas. Teslagrad feels somewhat undecided on what it wants to be. Does it want to be driven by a narrative, or by its mechanics alone – it certainly doesn’t achieve both.

      Score: 3.5/5

      Although it provides a wholly solid experience, Teslagrad could have reached much greater heights. It’s beautiful to behold and boasts some seriously brain tickling puzzle platforming, but its structural issues and its narrative uncertainty leave it feeling somewhat flat. Still, if you’re looking for a decent puzzle platformer with strong gameplay mechanics and some great art design, Teslagrad might just be your thing.

      No Man's Sky

      No Man’s Sky Developers Assess Damage After Destructuive Flood: “We’ll Come Back Stronger”

      Christmas’ Eve is not always happy for everyone, and Hello Games, the 4-men team thatimpressed everyone with the trailer of the ambitious No Man’s Sky at the VGX was hit by a disaster yesterday as a river broke the bank near its office in Guildford, UK.
      A river broke its bank nearby yesterday, and A LOT of water flooded in really quickly. A biblical amount. It was coming in the windows!
      Today the good folks at the studio assessed the damage, giving some detail about the situation on Twitter:
      We’ve lost most things – PCs, monitors, furniture, a door, a wall. You’d think the massive water cooled mega PC would be ok? It was not.
      Lots of personal stuff lost (my console collection! my super rare neo geo pocket!) – that line between home and office is a little blurry.
      Luckily, they promised not to let themselves be discouraged, tweeting with humble determination:
      We’re taking stock today, but already I know we’ll come back stronger – all we’ll need is a place to work and a machine to work on.
      They also managed to crack a joke, since in this kind of situation you have to try and stay positive:
      If one more person tweets ‘every flood procedural’ I’m gonna… lol each time. Gotta laugh init.
      Hello Games has been through rough times before, and looks like they have another trial to overcome now. Our hearts and thoughts are with them (and with the many that suffered damage and losses due to the terrible weather of the last few days), trusting that they’ll soon impress us again with the next showing of No Man’s Sky.
      Hopefully the story about them standing up and coming back stronger after this disaster will be a positive Christmas tale to tell next year.

      Halo: Spartan Assault Review

      Halo: Spartan Assault Review



      Halo: Spartan Assault Review

        Game Info:

        DeveloperVanguard Games
        PublisherMicrosoft Studios
        Review Platform: Xbox One
        Review Copy Provided ByMicrosoft Studios
        Release Date: December 24, 2013

        Review:

        When Halo: Spartan Assault came out earlier this year for Windows 8 and Windows Phone 8, everyone knew that it was only a matter of time until a console counterpart would release. Launching with a brand new Co-Op mode, Spartan Assault for the Xbox One will cost you more than double the original price, and while it is the first Halo game on the Xbox One, is it worth playing?
        Taking place between Halo 3 and Halo 4, you play as Spartan Sarah Palmer, and Spartan Davis as they fight Covenant forces on Draetheus-V and its Forerunner constructed moon. While nothing groundbreaking, Spartan Assault’s narrative is a welcomed addition to theHalo universe.
        Spartan Palmer
        Spartan Palmer
        With six sets of five missions, totaling 30 in all, there are a lot of locations to visit, and most of them are varied and interesting. Despite the amount of missions, Halo: Spartan Assault is not that long. Individual missions range from 5-10 minutes, and being that this was a mobile game first, it is not surprising. However, you can add skulls to increase the difficulty, thus lengthening the game. Also, because of their short length, missions have no checkpoints, so death will result in restarting the level.
        What is abundantly clear from the start of Spartan Assault is that this is a Halo game. Everything, from the visuals of Dreathus-V to the familiar sound of a UNSC Magnum feels just like any other Halo title. It is as if the camera was pulled from a first person perspective into an overhead view. There were no compromises with visual aesthetic, and audio quality. It is all top notch, and definitely Halo.
        Double barrel Scorpion!
        Double barrel Scorpion!
        Unlike the mobile versions, the Spartan Assault for the Xbox One has fantastic controls. The virtual controls on a touchscreen are never an ideal method of input, but with the complexity of Halo: Spartan Assault, it was rendered nearly unplayable. With the Xbox One controller, playing Spartan Assault has been made much more enjoyable. Not only does it feel more natural and responsive, but when I was killed, it was because of my lack of skill and finesse, not the game’s poor method of control.
        Despite some major improvements due to the controller, there were some fairly substantial technical bugs looming around Halo: Spartan Assault. There were times when I would release the trigger to stop shooting, but the weapon would not stop firing, and the only way to halt the process was to press the trigger again. A far more severe error was when the game flat out crashed and brought me back to the Xbox One home screen. I have only had a game crash on me once before on consoles, and this, coming from a Halogame, is downright unacceptable.
        Co-op play
        Co-op play
        The Co-op maps are a welcomed addition to Halo: Spartan Assault.  While it is only a two player mode without local functionality, there are 5 brand new levels to play, and a whole new enemy to fight, the Flood. There is also a brand new set of weapons to choose from, which helps to freshen up the experience.
        The Flood!
        The Flood!
        Having played the Windows Phone 8, Windows 8, and Xbox One version, I appreciate that it carries campaign progress across platforms, but it baffles me that things like achievements and challenges do not carry over as well. While a non-unified achievement pool is something Microsoft needs to deal with on a system wide level, things such as game specific statistics, and challenges should carry over no matter what.

        Score: 4/5

        Despite  limited technical issues, Halo: Spartan Assault is a great, albeit brief, entry into the Halo franchise.  If you are looking for a Halo game that shakes things up a bit, while still maintaining the quintessential Halo vibe, this game is for you. Even if you already purchased this on another platform, the Xbox One version packs just enough in to make it worth a second buy.

        Wii U today

        Wii U Sales Still Soaring, Pokémon X and Y at Number Two, Dynasty Warriors: Gundam Rounds Out Top Ten

        Media Create and Famitsu software and hardware sales from last week have been released today, which will give us a good look into the overall sales of last week’s Japanese market. Here’s the software chart between December 16th and December the 22th. As usual, new titles are bolded and lifetime sales are in parenthesis. (Heads up, Famitsu combines 3DS and PS Vita sales, and includes any bundle sales in their overall numbers.)
        Media Create Software Sales:
        1. [3DS] PazuDora Z: Puzzle & Dragons Z – 256,373 (800,003)
        2. [3DS] Pokémon X / Y – 212,666 (3,572,829)
        3. [PS3] New Dynasty Warriors: Gundam – 126,019
        4. [PS3] Drakengard 3 – 114,024
        5. [Wii U] Super Mario 3D World – 86,408 (327,514)
        6. [PS Vita] New Dynasty Warriors: Gundam – 52,667
        7. [3DS] Animal Crossing: New Leaf – 41,137 (3,564,124)
        8. [3DS] Friend Collection: New Life – 38,405 (1,584,122)
        9. [3DS] Monster Hunter 4 – 37,034 (3,067,313)
        10. [3DS] Inazuma Eleven Go Galaxy: Big Bang / Supernova – 33,328 (155,488)
        Media Create Hardware Sales:
        1. 3DS LL – 164,078
        2. Wii U – 109.113
        3. 3DS – 68,522
        4. Vita – 50,087
        5. PS3 – 24,573
        6. PSP – 9.905
        7. Vita TV – 5,504
        8. Wii – 1,711
        9. Xbox 360 – 763
        Famitsu Software Sales:
        1. [3DS] PazuDora Z: Puzzle & Dragons Z – 271,947 (806,729)
        2. [3DS] Pokémon X / Y – 231,112 (3,820,346)
        3. [Wii U] Wii Party U – 128,026 (431,504)
        4. [Wii U] New Super Mario Bros. U – 113,773 (890,663)
        5. [PS3] New Dynasty Warriors: Gundam – 113,493
        6. [PS3] Drakengard 3 – 103,487
        7. [Wii U] Super Mario 3D World – 92,993 (338,882)
        8. [3DS] Monster Hunter 4 – 46,279 (3,252,974)
        9. [PS Vita] New Dynasty Warriors: Gundam – 44,889
        10. [3DS] Animal Crossing: New Leaf – 44,691 (3,979,859)
        Famitsu Hardware Sales:
        1. 3DS (Both original and LL) – 245,046
        2. Wii U – 119,159
        3. Vita – 49,366 (Both original and Vita TV)
        4. PS3 – 23,493
        5. PSP – 7,697
        6. Wii – 2,444
        7. Xbox 360 – 607
        It seems that the Wii U’s momentum has been continuing this week as well, since for both Famitsu and Media Create it’s the second best selling system. Pokémon X and Y, which came out in October, is holding on to that number two slot. Super Mario 3D World still manages to stay in the top ten with some solid sales all around. Puzzle & Dragons Z is unsurprisingly number one and a little under 200,000 shy of 1,000,000 units, while Monster Hunter 4 hasn’t lost its top ten spot as of yet.
        Two new games, New Dynasty Warriors: Gundam and Drakengard 3, are in the top ten for both chains as well and in Gundam‘s case, for both systems. However, it seems that Lightning Returns: Final Fantasy XIII is not even in the top 20 or 30; strange since she’s so beloved in Japan. God Eater 2 also dropped off from last week and is not listed as well.
        Reflecting on hardware sales, Wii U seems to still be building up momentum, as sales increased to over 100,00o for both outlets. The 3DS is, of course, the number one selling system and the PS Vita is doing pretty decently.

        21.12.13

        Beyond Two Souls Review

        Beyond: Two Souls Game Review

        Beyond: Two Souls, is way more than some other big budgeted video game that are recently available. It brings to the gamer the most thrills that other video games are capable of offering to online gamers. A remarkably sophisticated creation of writing, story design, international collaboration, technological achievement and motion-capture, Beyond: Two Souls demonstrates the gaming consumers what online games can achieve creatively once they touch and push the button. Yes, you can find some complaints about Beyond, but the way it tries to convey to a story via a video game, specifically in the production value and the maturity it is presented in such kind of a medium is simply amazing. Actively playing the video game is like looking through the crystal ball way beyond the future of endless possibilities.


        The idea of the video game virtually drips potential: it tells the story of a youthful woman named Jodie, who is bound to a spirit from other dimension whose name is Aiden. The 2 are associated since Jodie was still a little lady. She's the sole human being with this kind of connection, and her whole life is one kind of probing, prodding, exploitation and experimentation with Aiden to enhance her very own human skills and characteristics. When playing the game, your history as Jodie will be a lifelong search for joy, seeking for somebody that can provide you with love and company.


        Beyond: Two Souls is mainly a motion picture that provides excitement and counters the storyline. Willem Dafoe and Ellen Page play the 2 main characters Nathan and Jodie, and although in the right of their own, they are both extraordinary actors, their effectiveness together in Beyond seems somewhat ill composed. Page is normally cast as a Calmer, gentler personality in motion pictures, which is clear in her playing the role of Jodie. Her more relaxed stance is effective in many areas of the game. However the more emotionally charged moments have problems translating owing to it. This could have been filled in by actors with more dynamic technique, yet the calm temperament of Willem Dafoe ensures that there's no chemistry at all regarding the 2 main characters in the game. Defoe and Page's chemistry aside, Jodie as a persona has the ability to form connection with the other figures in the video game. One specific moment entails a comparatively minor character but brings among the most effective moments in Beyond.

        Among Beyond's more revolutionary elements is the method by which it handles the failure situations. You cannot die in this video game but rather, and it is one thing that you will not know till the end. In each small thing that you "failed" at basically has this fascinating butterfly effect that morphs Jodie's journey through existence. You will not know each time a very simple choice can be so impacting, many years later on in the story as well as to whom you can fall deeply in love with. This is among the most remarkable components of Beyond: how it effortlessly edits collectively its segments of the story. You can even think that the storyline is completely linear, until you speak with somebody concerning his knowledge about the game. Your entire choices catapult Jodie along a journey that's so loaded with details. You will be amazed of the possibilities and development as you thread on its storyline.

        Thankfully, due to the way Beyond is organized, replaying parts to get a unique outcome is not that time-consuming. It is due in part, of the minimum game play involved with Beyond. Actions are divided among the two main characters: Aiden and Jodie. If you have enjoyed Heavy Rain, then you will know about the motion mechanics of Jodie. They have been enhanced here. You will not find yourself in trouble moving on edges or abruptly have a very wide rotating radius, so when you change the directions of motion it seems very organic. Jodie's movements, nevertheless, take time and effort to master. Interaction with the entire world is tough, as contextual hints do not do a good job at directing you to exactly where you have to go. The thing is,  you will not completely understand what path you should decide to thread and you will spend the whole game merely moving the thumb stick at random till Jodie ultimately does what you wish her to do.

        Even if this video game is filled with creativity, the plot is heavy-handed, which inevitably implies that you will want to hold disbelief and totally invest in the storyline to discover the most from the game. Forgive its imperfections and Beyond: Two Souls provides you with a really unique story-telling encounter that you'll cannot easily find anywhere else.

        The author is an avid gamer who also writes for several websites and blogs. He loves to write and share his knowledge on gaming. He is also a contributing writer to essayjedi.com

        DAI - Head's Up!

        Dragon Age: Inquisition will be fully playable soon

        Dragon age inquisition dungeon
        Bioware has a tradition of making a “Holiday Build” of their games – this allows the team and other people of Bioware to play the game in as complete a form as possible during the holiday break. Dragon Age: Inquisition is getting one, and it will include the complete story.
        According to Mark Darrah’s development blog, there were seven key elements that they focused on for this build:
        • 1. The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.
        • 2. All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.
        • 3. Starting VO recording for large parts of the game (More on this later).
        • 4. Getting music in (More on this later).
        • 5. Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat (More on this later).
        • 6. Getting our tech locked down
        • 7. Getting a lot more content a lot further along
        I’m excited to hear that the game is already at this point. If they’re already able to play through the main storyline from beginning to end, that means that all pacing issues, dialogue and characters can get plenty more attention and polish before the game ships. It’s also great to see them working on assets and cleaning things up at this stage – they’re even working on the trees!
        Da inquisition trees
        Dragon Age: Inquisition is on my list of top games to watch in 2014. I’m really amped to play it – it looks like it’s going to be even better than previous Dragon Age games, so it better not disappoint. Considering where the game is now in development, I have a good feeling about it being finished with top quality by release date. No more delays on games I want, please!

        Similar Games: Zelda

        Games Like Zelda

        Games Like Zelda,Game, Zelda,The Legend of Zelda
        Image Credits: Amazon
        The Legend of Zelda:


        The Legend of Zelda is a fantasy action-adventure series created by Shigeru Miyamoto, Takashi Tezuka and Eiji Aonuma in 1985. The gameplay focuses on a mixture of action, adventure and puzzle solving with some RPG elements. The series centers around Link (protagonist in the series), with the task of saving Princess Zelda and Hyrule from Ganondorf (or) Ganon (or) other antagonist. The series is considered as one of Nintendo's popular franchises. If you are a fan of  fantasy action-adventure games like The Legend of Zelda and looking for more games with similar gameplay then find the recommendations for it below and don't forget to mention if we miss any games as we keep on updating this list.

        Games Similar to Zelda


        Darksiders (Series)

        Darksiders is an action-adventure hack and slash video game series developed by Vigil Games and published by THQ. The game takes its inspiration from the apocalypse, with the player taking the role as one of the Four Horsemen of the apocalypse battling both angels and demons on a dead Earth. Buy on Amazon
        Platforms: PC, Xbox 360, PS3, Xbox 360, Wii U, PlayStation Network (PS3)


        Okami

        Okami is an action-adventure game developed by Clover Studio and published by Capcom. In Okami, the player controls Amaterasu the sun goddess, who takes the form of a white wolf to save the great nation of Nippon from the evil powers. The gameplay is a mix of action, adventure, and puzzle elements with a lot of similarities to the gameplay style of The Legend of Zelda, series an inspiration that Hideki Kamiya (Okami director) has admitted. Buy on Amazon
        Platforms: PS2, PS3, Wii, PlayStation Network (PS3), Nintendo DS(Okamiden)


        Binding of Isaac

        The Binding of Isaac is an Biblically-inspired roguelike game designed by Edmund McMillen and Florian Himsl. The players take control of a young boy Isaac, who flees into the monster-filled basement of their home to save himself from his deranged mother. Buy on Amazon
        Platforms: Mac, PC, Linux


        Beyond Good and Evil

        Beyond Good and Evil is an action-adventure video game developed and published by Ubisoft. The player controls Jade a young, curious, photojournalist who sets out to expose the secrets behind the alien conspiracy by solving puzzles, fighting enemies, and obtaining photographic evidence. Buy on Amazon.
        Platforms: PC, Xbox, GameCube, Xbox 360, PlayStation Network (PS3)


        3D Dot Game Heroes

        3D Dot Game Heroes is a PS3 exclusive action-adventure video game developed by Silicon Studio. The gameplay resembles The Legend of Zelda where the hero is tasked with restoring peace back to the Dotnia Kingdom from dark plague caused by the evil forces. Buy on Amazon
        Platforms: PS3



        More games like Zelda:


        Legacy of Kain (Series),

        Epic Mickey,

        Kameo: Elements of Power,

        Across Age,

        Kingdoms of Amalur: Reckoning,

        Alundra,

        Psychonauts,

        Sacred Odyssey: Rise of Ayden,

        God of Thunder,

        Soul Reaver,

        Fable III,

        Ys I & II,

        Bastion,

        Metroid Prime 3,.......if you can think of more, then don't forget to mention it in comments.